So my journey to create a Boardgame is underway.
I left the last post asking how should I start?
I started by searching online for any resources on how to create and publish a boardgame and was pleasantly surprised by the amount of information other pioneers have left for others, like me, to follow.
- Come up with an initial idea
- Make a prototype
- Test, test test!
- Give your game a theme
- Decide if you want to publish your game, or license it to another company
- Find an illustrator
- Find a graphic designer
- Make a pretty prototype
- Contact a factory
- Build a Kickstarter page and launch
- Manufacture your game
- Send the games from your factory to your fulfilment centre
- Ongoing sales
Well, at a glance it all seems solid advice; and achievable. Exciting!
But behind each line there is no doubt actually a huge amount of time, effort, and expertise required.
This is most likely going to form the backbone of my journey, and I intend to write more detail on each of these as and when I get up to it.
[No doubt, other less technical “soft skills” will be relevant on this journey, such as inspiration, motivation and the like will be present].
Back to Travis’ post; down the bottom of the article adds a couple more links; and what a treasure-trove of game creation goodness is unearthed.
Firstly, James Mathe has a website where, after what would appear to be many years involved in the board game industry, he has a multitude of posts on a range of topics such as Game Design, Kickstarter Advice, and Game Publishing. There’s a whole lot for you to sink your teeth into here.
Particularly (and I know I am getting ahead of myself) articles like Hitchhiker’s guide to Game Manufacturers. Although old, (it’s from 2013) it give a wealth of detail on actual game manufacturers around the world, and their strengths and weaknesses.
Lastly, but certainly not least, is Jamey Stegmaier’s enormous resource on everything game design, and particularly Kickstarter advice. Especially apt for today’s post (on where to start on board game creation) is Jamey’s page “How to design a tabletop game“.
He has literally hundreds of blog posts; it is going to take a lot of time for you to read and digest all his hard-won and generously-shared experience. What a fantastic resource!
With all this information how could anyone fail?